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Kill a feature, “Fix” a feature

January 29th, 2010 by Tim Barkow
In Startups  # ,

Dave McClure, of Startup Metrics for Pirates fame, often recommends the seemingly drastic step of killing features, just to see what happens. If users freak out, then that’s a valuable feature, put it back in. If not, well, you just made your product better, separating the chaff from the wheat.

Now most folk are going to be hesitant to take such a drastic step, and might be a hard sell to management or the rest of the team. Here’s an alternative I think might work:

Fix a Feature

What I mean by “fix” is that you take that feature and all of its buttons and inputs, as well as user flows, error messages and edge cases, and turn it into a sensible default.

  • Profile picture? A link with their name is good enough.
  • 20 different social networks to choose from? Add Facebook & Twitter, and be done.
  • Multiple users per account? They can share 1 account.

Most times (and I know I do this a lot, being product-focused), we believe that customers won’t love us if we don’t build in 1,000 ways to customize the product. And each time we start down that road, we create a whole mess of wireframes, workflows, tests, and feedback that we need to work through.

    When customers start to balk about needing more freedom — when they’re annoyed they can’t do something they really need to do — you’ve just validated a need, and learned something about how your customers work.

    5 Ways to ID Your Minimum Viable Product

    January 26th, 2010 by Tim Barkow
    In Startups  # ,

    I thought I’d try to outline some thoughts on this tweet I saw this morning.

    @startupSQUARE: Someone Please Write a Blog Post about Minimum Viable Strategy http://blog.startupsquare.com/customer-development/someone-please-write-a-blog-post-about-minimum-viable-strategy/ #leanstartup #entrepreneur

    Here’s a few key ideas:

    #1: Pivot for continual, incremental improvement
    If you’re afraid to pivot, then either you haven’t found the right idea yet, or you’re a glutton for punishment. Your loyalty isn’t to one specific idea, your loyalty is to making the world a better place. Keep poking until you find your customers’ pain point, then solve it.

    In my experience, finding MVP has been very difficult, because I’m a product guy, a tinker. I look at technologies and tools and imagine what I could do with them. This leads to a lot of cool ideas with very little business potential. In fact, HeyIndie started out with one of these ideas. Thankfully, through some very basic customer development, we figured out there was no business there. But the knowledge we acquired was instrumental in our pivot, which changed not only the product features but the market focus as well. That’s a lot of change, but it only appeared after we came up with the new product idea, and we were so excited about it, we didn’t care about losing the original idea.

    #2: Do something valuable for a large number of customers & do it often
    This is my version of business model 101, but it’s super important. In order to have any chance at growing into a real business, your solution must have a high value, for a large number of customers, and it should occur as often as possible. At least two of those numbers should be big. If they’re all “ehh”, then it’s going to be hard to get paying customers. There’s always exceptions, of course, but you’d better be a ninja if you expect to pull it off.

    For our original idea, we could argue a large, growing number of customers, but our value proposition was variable to weak, and it occurred infrequently. Not a good mix, especially online, where everyone is accustomed to getting things for free.

    #3: Learn and validate your ideas via customer interviews
    There’s one way to learn about a customer segment. Go talk to them. They are the only ones know what’s happening today, and what they need to move forward. There is no one else. No journalist or analyst can give you this information. You have to get it yourself.

    I am a product guy, as I mentioned, so I don’t naturally tend to phone calls, interviews, etc. So, I hired a friend to help out. I can’t pretend we’re following Steve’s advice to the letter, but we’re getting in front of real customers and learning a lot of valuable and subtle insights into what they need to be successful. And it feels great to be able to inform your product strategy with that knowledge, knowing it can help your future customers kick ass.

    #4: Plan to charge for your product
    This one’s controversial in some circles, but the key word is “plan”. You will find that “free” or “paid” greatly affects your decision-making process and priorities. Whether you end up actually charging or not, adopting a “paid” mentality keeps you more focused on adding value.

    I like focusing on a paid product, since I think it keeps the product focused. If you’re gonna charge, you need a clear value proposition, which counter-intuitively requires a smaller feature set (more features muddies the core value). We haven’t bothered to add a subscription module yet, because we don’t need it for alpha testing, which we plan on using to define our pricing strategy. We need real customers using our product in real situations to gauge our true value first.

    #5 Get close to the money
    Maybe this one’s obvious, but the further away from the money you are, the more difficult it’s going to be to get some of it.

    Our new product is a tool for social marketing that improves your ROI. It also includes some basic analytics that can help prove it’s worth the cost. After interviewing several potential customers, we shifted our focus to an area we knew had value: we can help you sell more product — now that’s close to the money.

    Iterate, iterate, iterate
    In sum, I think finding MVP is all about iteration. Just assume you’re going to get it wrong the first time, but plant your flag anyway. You have to start somewhere, and it’s inevitable that customer interviews will lead you in new and surprising directions. That’s what everyone means by “fail fast”: no matter how good you are today, you should always be striving to be better tomorrow.

    Lean Startup Update: January '10 Edition

    January 22nd, 2010 by Tim Barkow
    In Startups  # , , ,

    Feature freeze!

    Here at HeyIndie HQ, we’ve been following the principles of lean startup development, as outlined by Steve Blank, Eric Ries, and Sean Ellis. I don’t think we’re following to the letter, but you do your best when bootstrapping. I feel good about getting out of the office to meet with potential customers on a regular basis, and being really focused when it comes to our feature set.

    So far, we’re learning a lot about how our customers work: what their needs and pain points are. There’s a lot more to customer interviews, of course, but we’re not quite there yet. In addition, being bootstrapped means we’re still working on other projects, and sometimes, progress can be slow. But extra time can also be your friend, allowing ideas to ferment and the best ones to bubble up to the top.

    At the center of all this, we want to build a great product. Something that’s clearly useful and fun to use. Riffing off Andrew Chen’s post, Minimum Desirable Product, I can see where we are mixing and matching strategies to suit our situation. We are very focused on design and user experience, for example, since that’s our core competency. This is a bit dangerous, because we’re reacting to our own tendencies, not the market, but again, if possible, you always want to make the best impression possible. It’s a balancing act.

    We’ve been working on this product for about 4 months now, 3 if you don’t count December, which was pretty much a wash given the holidays (again, bootstrapping has its minuses). But I feel like we’ve been focused on our initial product vision and getting to alpha testing.

    So, what haven’t we done?

    • No payment processing. It’s definitely our goal to launch as a subscription service. But we have to make it through an invite-only alpha first, and we don’t need to charge anyone for that. We have a couple possible subscription management vendors in mind, both with simple RESTful interfaces, so integrating payments when we need to will be a snap.
    • No “fun” features: We have some great ideas to give the service some extra “kick” in the fun pants. But those are complicated feature sets that we don’t fully understand yet.
    • No advanced analytics: We’re collecting a lot more data than we’re displaying right now. But we know we don’t want to be Google Analytics, so we want to be very strategic about adding new stats.
    • No mobile support: We’re going to need this at some point, but until we gather some data, we won’t know how important this feature really is. Better to wait and see.
    • No platforms: It would be easy to get caught up in building plugins and interfaces, but we’re going to wait until we know who our customers are.